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T H E H I N D U O P P O R T U N I T I E S A Guide to Better Positions and Better Performance Wednesday, February 28, 2001 |
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FOCUS Avid About Animation
DIGITAL reincarnation, true to life representation of timeless
classics, and incredible digital effects- the art of Animation
has come a long way from its arduous beginnings ninety years ago.
Despite the advances in technology and technique, it still takes
thousands of drawings to make a single animated film. There's
little credit to you, despite hours of intense, gruelling effort
that goes into making the finished product.
Although artistic talent forms an indispensable part of
animation, the industry is desperately in need of professionals
with the right blend of talent and technical know-how, and they
don't mind paying top dollars to get highfliers. With
international animation houses tapping into the Indian talent
vein, this will be yet another challenging profession for
innumerable artistic Indian minds.
Behind the screen
Animation is putting together a series of drawings, in such a way
that when viewed in a rapidly moving sequence, it can produce and
simulate the effect of a movement. Albeit illusionary, the
effects are seamlessly integrated so that the make-believe looks
as real and life-like as possible.
Hand drawn images have now been replaced with computerised
drawings or ``frames'' (a pixellated representation of animated
characters). 24 frames make up a second of 35 mm of animated film
footage.
Loony toons
Animation forms an essential part of cartooning. Specialisation
in a specific genre in animation is necessary to work at any
studio. It all starts when the Director works out the storyline
or plot. The actual work begins when the scriptwriters draft a
rough script for the cartoon. This is followed by a session of
brainstorming, when improvements and changes are made to the
dialogue and script before arriving at a final draft. This is a
time-consuming process as every line needs to read well.
Voice makeovers
The next step is to dub the voices onto the script. Unlike films
where the voice is made to synchronise with the picture, in
cartoons the voiceover takes place before any images have been
created. Voice-over actors are employed to record the voice of
the characters. Sound editors then work on the track to
incorporate the best of the recording to bring out the voice-
track.
Creative does it!
Storyboarding comes next, and Storyboard artists come to work to
present the storyboard pitch. Panels of drawings depicting the
important scenes, and rough sketches of poses from key scenes are
tacked to the wall and reviewed. This becomes a blow-by blow,
visual account of what the animated movie will be like.
Art directors create and supervise detailed storyboards,
illustration layouts, artwork, and the people working on them.
Mastery over graphics and animation software is essential for him
to lead a team of Visual development artists. Supervising
animators are responsible to undertake the development of one
character and are assisted by a team of assorted animators who
take care of the nitty-gritties. Animators work in collaboration
with Texture artists, Background/Layout artists, Modellers
(Modelling converts real life objects into animated
representations. The object is optically scanned transformed into
a 3D digital form, which it can be manipulated).
The Cartoonists decide on how each scene should be, and what the
characters will look like. The bulk of the work involves drawing
the pictures by hand, colouring them partially and scanning them
into a digital form to be edited and coloured using a computer.
It takes about 12000 pictures at the rate of 16 frames per second
for every 22-minute cartoon, with a hundred people working on it
for one year.
Clean-up artists make changes, improve and polish the pictures,
include the filler frames and make the 'in-between' drawings.
Trainees pitch in to help and in the process learn the ropes.
Original or pre-recorded sounds or are then plugged in to give
the sound effects. Music and songs are specially composed,
produced and recorded to go with the theme.
Other shades to animation
Animation plays a key role in Advertisements and Games. Knowledge
of programming in Java, Unix, C, C++, and Open GL is essential.
You need
A degree in Fine Arts with an exceptional talent in drawing and
cartooning is essential. In addition knowledge of software like
3D Studio Max, Adobe Photoshop, Dream Weave, Flash, Maya,
Macromedia Director, Soft Image, Wavefront, Alias etc is
required.
Where to go
Indian Institute of Technology, Mumbai , Delhi, Chennai,
Kharagpur, National Institute of Design, Ahmedabad , Indian
Institute of Science, Bangalore are renowned institutes which
offer courses in Visual Communication.In the U.S., the California
Institute of Arts; Art Center College of Design, Pasadena;
Minneapolis College of Art & Design; Ohio State University
Columbus; Pratt Institute Brooklyn, New York; School of Visual
Arts New York; Texas A&M College are some of the reputed
colleges, that offer degrees in art and animation.
Who's who
Overseas employers are outsourcing animation work, as it is
labour intensive and countries like India and Korea where labour
costs are low, are cashing in on the opportunity. Pentamedia,
Pentafour, and Crest are the major developers in the Indian
animation market.
Pentamedia also provides training in animation software.
ARCHANA JAYAKAR
archana.hyd@careercommunity.co.in
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