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T H E H I N D U O P P O R T U N I T I E S A Guide to Better Positions and Better Performance Wednesday, March 26, 2003 |
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FOCUS Digital filmmaking- - a wider horizon
THE term `Digital filmmaking' means different things to different
people. This is one of the fast emerging fields of media
technologies. This revolution in motion picture distribution
involves more than just a comparison of the quality of electronic
filmmaking techniques as against conventional filmmaking. It
provides an opportunity to meet many of the present and future
requirements to all those involved at all levels of motion
picture making -- from directors and producers to script writers,
costume designers, make-up specialists, art directors,
cinematographers, production mixers, editors, SFX specialists and
finally the publicists.
The process of making a digital film is almost similar to that of
a conventional film. More and more film productions are moving
towards digital film because the screenplay demands digitally
generated special effects.
This computer-generated source is currently printed onto film for
duplication, distribution, and exhibition. However, this extra
step of reprinting on film can be avoided if the material is
delivered and presented in its purest digital form.
As options for alternative entertainment open up for movie-going
audience, studios and exhibitors are becoming more aware of the
need to maintain consistently high quality in the filmmaking
process. Businesses involved in quality assurance at theatres,
such as THX and their Theatre Alignment Program ("TAP"), are
growing in popularity as this need for consistent quality is
recognised.
Reasons why digital filmmaking will be the cinema of the future -
1.Better image quality as compared to conventional film
2.Cost effective
3.Reliability
4.Flexibility
5.Controllability and ease of operation
6.Security
7.Upgradability
In order to provide a complete digital film experience many
diverse technologies are involved, including:
* Satellite communications
* Automated network management
*Electronic projection
* Local network architecture
*Fast access mass storage
*Cryptographic security methods
*Image/Audio compression
*Hi-reliability design
* Cost-effective implementations
*Systems-on-a-chip VLSI integration
The opportunities available in the media are vast and can be
categorised under:
Audio, digital filmmaking and media technologies
Audio
*Live sound,
*Location sound,
*Music recording
*Post production - dubbing, sound effect, background music
*Film sound mixing
*Music composing
*DJ'ing
*RJ'ing
*Product specialist for demo and training on equipment like
Protools and Nuendo
*Integration specialist
*Acoustic design
Digital filmmaking
*Scripting and screenplay
*Storyboard and copywriting
*Costume design
*Make up
*Pre - production, scheduling and budgeting - Corporate
management
*Production of Ad films, documentaries, short films and features
*Camera
*Lighting
*Editing for picture and sound
Media technologies
Print related jobs (Adobe illustrator and Photoshop)
*DTP and layout artist
*Graphic designer
*Visualiser
*Jewellery and fashion design
Web related jobs (Flash, HTML, JAVA Scrip, Dream Weaver)
*2 D animator for cartoons and web
*Web designer
*Flash programmer
*Games programmer
*3- D animation
*3 D architectural modeling
*Game modeler
*Character modeler
*Rigging artist
*Character animator
*Environment and SFX animator
*Director (Interactive)
*Content developer
*Lingo programmer
*Interactive CD developer
*Games programmer
Presently technology is available that can be commercially
deployed within a year or so. George Lucas's Star Wars I & II,
Bicentennial Man, Mission to Mars, Dinosaur and Toy Story 2, are
a perfect start to the crossover of making films in the digital
realm. In our own country a lesser-known film `Let's Talk' did
very well as the first Indian digital film to be released.
The economics of such a system make sense. Except for companies
involved in the manufacturing of film stock and the duplication
and transportation of films, everyone profits. Not only is direct
cost savings realised, but economic risks and piracy are reduced
while faster worldwide releases accelerate revenues.
As per a survey by Price Water Coopers titled "Entertainment
Industry 2004", the industry is poised to grow to 1 trillion USD
by 2004 with Asia Pacific contributing to 217 billion USD, which
forms more than 22% of the world market. India will require more
than 8.5 lakh professionals by 2004.
Ad labs has tied up with a Singapore based company called GDC
Technologies Ltd to install digital projectors and servers in
1500 cinema halls in the country in the next 3 to 5 years. An
ambitious project it needs trained manpower to deliver it and
professionals can cash in on this opportunity
Nasscom (National Association of Software and Service Companies)
has appealed to the government to encourage the development of
original animation productions and support it financially.
Digital film does more than just replace conventional film. With
it exciting and significant capabilities and features become
possible. Theatres become more than just `movie houses'.
New revenue sources are possible as are avenues for new
opportunities. New, creative elements are available for those who
can find ways to use them. The entire market attraction to cinema
is enhanced and valuable intellectual property is better
protected from piracy.
SHIRLEY ABRAHAM
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